Virtual Reality

Virtual Reality Games Too Risky for Game Developers

The gaming market follows the same logic as Hollywood: One sequel after another. Because new, innovative developments are costly and risky. And this is especially true for virtual reality games.

05 Jan. 2017
CeBIT 17_Topthema__VR E-Commerce
Are VR-Games too risky?

The assumption that the entertainment sector – in particular the gaming industry – will leverage virtual reality (VR) could prove wrong, according to an article published on Reddit by Dean Hall, creator of the computer game DayZ . In his article, he examines the frequent criticism of developers who have entered into exclusive deals with individual hardware manufacturers: "The truth is: These developers have entered into these deals to get their games on the market."

Without these – at least temporary – exclusive deals, it’d be impossible for smaller studios to cover their costs, let alone make any profit. The profit earned naturally depends on the number of games sold, and so far the number of games sold on the still very young VR market has been disproportionate to the number of games sold with developments for PCs or established consoles. Hall thereby corroborates the estimates of VR market observers, who recently had to significantly revise downwards their forecasts for the games segment.

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