In a world first, a virtual reality game from Deutsche Telekom is actively supporting dementia research. The game was developed in conjunction with partners from science and the games industry and provides researchers with precise data on players’ spatial orientation.
The Teflon pan is just one example from the constant flow of inventions that are used in applications beyond their original purpose. Another is a recently launched VR game from Deutsche Telekom that gathers precise data on the spatial orientation of players and makes this available to dementia research scientists. "Innovative technologies are frequently the key to the pressing issues of our age. Together with our partners, we want to continue the fight against dementia and use Sea Hero Quest VR to drive research forward over the long term," says Hans-Christian Schwingen, Chief Brand Officer at Deutsche Telekom, which developed the "Game for Good" initiative in close collaboration with University College London, the University of East Anglia, the charity Alzheimer's Research and games developer Glitchers.
Sea Hero Quest VR is based on the already highly successful game Sea Hero Quest, which is particularly popular with gamers on mobile platforms. The new virtual reality version is the world's first game that enables everyone to help dementia research. The initiative aims to increase the precision of the data already gathered by the mobile game for spatial orientation using the latest in virtual reality technologies and thus provide an even larger dataset for basic research. Sea Hero Quest VR has been developed for Samsung Gear VR goggles and can now be downloaded free of charge from the Oculus Store.